Welcome to Skylar’s Github page!

I will add all the stuff that I learned so far here, so stay tuned.

“Any fool can write code that a computer can understand. Good programmers write code that humans can understand.” – Martin Fowler

Design Patterns

  1. Creational Patterns
  2. Structural Patterns
  3. Behavioral Patterns

Concepts

  1. Event Tracing for Windows (ETW)
    • What is ETW?
    • ETW Design
    • EventSource
    • PerfView
  2. What is a good telemetry design?
  3. What is Data Virtualization in WPF?
  4. What is a single responsibility principle?

Cool C# Features

  1. System.Threading
    • Mutex
    • ReaderWriterLockSlim
    • Interlocked
    • ManualResetEvent
  2. System.Buffers
    • ArrayPool<T>

public bool IsReady() => true;