Welcome to Skylar’s Github page!
I will add all the stuff that I learned so far here, so stay tuned.
“Any fool can write code that a computer can understand. Good programmers write code that humans can understand.” – Martin Fowler
Design Patterns
- Creational Patterns
- Structural Patterns
- Decorator Pattern
- Proxy Pattern
- Adapter Pattern
- Template Pattern
- Behavioral Patterns
Concepts
- Event Tracing for Windows (ETW)
- What is ETW?
- ETW Design
- EventSource
- PerfView
- What is a good telemetry design?
- What is Data Virtualization in WPF?
- What is a single responsibility principle?
Cool C# Features
System.Threading
- Mutex
- ReaderWriterLockSlim
- Interlocked
- ManualResetEvent
System.Buffers
- ArrayPool<T>
public bool IsReady() => true;